![]() To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show" button - just click on it to expand corresponding group of mods. Also you can check the videos at my YT channel to see how game can look when fully-modded. ![]() For gameplay guide, installation order doesn't matter, but load order does, so read the mod pages/my own notes if preset carefully. For graphics mods installation, the order matters the most - so, for the best results, it's humbly recommended to follow the same order as mods are listed. This guide has both graphics and gameplay parts, two in one. Installation order, performance notes, patches list and personal recommendations included. List of 4500+ mods (but at the same time "quality about quantity", including different variants to choose from) to install to make your Skyrim graphics look nextgen and gameplay feel on absolutely next level - everything structurized properly so you can build both mod setups, depending on your goal. Skyrim has over 100 thousand of mods available and that's quite a task to check them all, but I spent some time and did this, and chosen almost everything you need to transform your game and also to have some variants of similar type of mods to choose from. My goal is a complete guide to save other people time that they can have a complete base list of mods for ultrarealistic graphics and challenging, nextgen gameplay, knowing how much these mods will affect on performance and in what order they should install the mods, which are compatible and which are not, etc. I don't know what's with AA Japanese games and poor performance, I get the graphics aren't going to be mindblowing but at very least it should allow the games to run at 60fps and a decent resolution.This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim. The visuals themselves are ok but performance mode feel WAY too low res for these levels of visuals. The combat was at least enjoyable, I like how you can freely swap member and the whole combat arena being based on different zones is interesting. Or how annoying it is that you get interrupted with a cutscene every 2 minutes, but it might just be until they've fully set up the story, And there's a complete lack of difficulty or challenge but that could also just be the intro area easing you into the different mechanics. For example the level design is extremely linear, but maybe later on in the game it opens up. I'm not sure making the demo the intro of the game was such a good idea, because a lot of the things I didn't like could potential be resolver later on. Seems like a solid game to pick up on sale if the full thing reviews well.ĭidn't play the whole demo but what I played was just OK. ![]() ![]() I do like the flexibility of combat positioning where you're using to prioritize which mini-fight to focus on (if you even can) or trying to burn through a fight to join in on another engagement. that said, artwork and enemy design is crazy fun and there's a neat strategy layer to the combat. Finally, the linearity feels a bit off especially as this is a huge island just make the damn thing open. Third, how does progress carry over if you can't save? I'm guessing there's a final save once you reach a point in the demo more, why are you so fucking powerful? Maybe they depower your further into the demo. ![]() There's no need for it if, especially if you are highlighting clearly where these points are. Second, agreed with the pointless FPS traversal. I'm sure that's just how these characters are designed but as someone with no connection to OP at all I had to eye roll at ROBIN and - to a lesser extent - NAMI or whatever the name is. First, it's always difficult for me to take anime seriously when they go overboard with the cheesecake. It's not a bad demo and the art style is out of this world, but yeah there's real odd things going on. ![]()
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